10 code files for Chapter 6, all to place in the Assets/Scripts/Game folder of the Unity project:

	- ApproachOnClick.cs: Attach to the Ground, PowerFeed and 	PowerSource prefabs.		

	- DisableOnClick.cs: Attach on the Ground and PowerFeed 	prefabs.

	- Elements.cs: Contains elements enums - no need to 	attach to any object.

	- FollowObject.cs: Attach to the ElementSwitch and 	Nickname GameObjects. Makes UI elements follow other 3D 	objects.

	- GameManager.cs: Attach to the GameManager prefab. 	Handles game behavior.

	- MenuManager.cs: Updated version of the UI Root's 	MenuManager component in the Menu scene.
	Handles mmenu behavior.

	- PlayerController.cs: Attach to the Player prefab. Handles 	player movement and interaction.

	- PlayerName.cs: Attach to the PlayerName's Label. Displays 	the player's name at start.

	- PowerFeed.cs: Attach to the PowerFeed prefab.

	- PowerSource.cs: Attach to the PowerSource prefab.
	